PS3 Move Megathread

Are You Excited for the New Motion Controllers and Games?

  • No

    Votes: 13 48.1%
  • Yes

    Votes: 14 51.9%
  • No

    Votes: 13 48.1%
  • Yes

    Votes: 14 51.9%
  • No

    Votes: 13 48.1%
  • Yes

    Votes: 14 51.9%

  • Total voters
    27
Apr 17, 2009
7,729
San Diego, CA
PlayStation Move is a motion-sensing game controller platform for the PlayStation 3 video game console by Sony Computer Entertainment. Based on a handheld motion controller wand, PlayStation Move uses the PlayStation Eye webcam to track the wand's position, and inertial sensors to detect its motion. First revealed on June 2, 2009, PlayStation Move is slated for worldwide launch in Q3/Q4 2010. PlayStation Move hardware available at launch includes the main PlayStation Move motion controller, and an optional PlayStation Move Navigation Controller.

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Although PlayStation Move is implemented on the existing PlayStation 3 console, Sony states that it is treating PlayStation Move's debut as its own major "platform launch," planning an aggressive marketing campaign to support it. Sony plans to release several different bundle packages for PlayStation Move hardware; including an under-US$100 starter pack with a PlayStation Eye, a PlayStation Move motion controller, and a game; and a bundle with a PlayStation 3 console, PlayStation Eye, and PlayStation Move motion controller. Specific pricing has not been decided

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As with other PlayStation Wireless Controllers (SIXAXIS, DualShock 3), both the main PlayStation Move motion controller and thePlayStation Move Navigation Controller will use Bluetooth 2.0 wireless radio communication, and an internal lithium-ion battery which is charged via a USB Mini-B port on the controller.

Motion controller: The PlayStation Move motion controller features an orb at the end which can glow in any of a full range of colors according to the RGB color model using light-emitting diodes (LEDs). The colored light serves as an active marker, the position of which can be tracked along the image plane by the PlayStation Eye. The uniform spherical shape and known size of the light also allows the system to simply determine the controller's distance from the PlayStation Eye through the light's image size, thus enabling the controller's position to be tracked in three dimensions with high precision and accuracy. The sphere-based distance calculation allows the controller to operate with minimal processing lag, as opposed to other camera-based control techniques on the PlayStation 3. A pair of inertial sensors inside the controller, a three-axis linear accelerometer and a three-axis angular rate sensor, are used to track rotation as well as overall motion. An internal magnetometer is also used for calibrating the controller's orientation against the Earth's magnetic field to help correct against cumulative error (drift) in the inertial sensors. The internal sensors can be used for dead reckoning in cases which the camera tracking is insufficient, such as when the controller is obscured behind the player's back.

The controller face features a large ovoid primary button (Move), small action buttons :)triangle:, :circle:, :x:, :square:), and a regular-sized PS button, arranged in a similar configuration as on the Blu-Ray Disc Remote Control. On the left and right side is a Select and Start button, respectively. On the underside is an analog trigger (T). At the tail of the controller is the wrist strap, USB port, and extension port.

The motion controller features vibration-based haptic technology. In addition to providing a tracking reference, the controller's orb light can be used to simulate aesthetic effects, such as the muzzle flash of a gun, or the paint on a brush.

Using different orb colors for each controller, up to four motion controllers can be tracked at once with the PlayStation Eye. Demonstrations for the controller have featured activities using a single motion controller, as well as those in which the user wields two motion controllers, with one in each hand. To minimize the cost of entry, Sony has stated that all launch titles for PlayStation Move will be playable with one motion controller, with enhanced options available for multiple motion controllers.

According to Sony, use of the motion-tracking library entails some Synergistic Processing Unit (SPU) overhead as well an impact on memory, though the company states that the effects will be minimized.

Navigation Controller: PlayStation Move Navigation Controller is one-handed controller designed for use in conjunction with the PlayStation Move motion controller for certain types of gameplay. Replicating the major functionality of the left side of a standard PlayStation Wireless Controller, tPlayStation Move Navigation Controller features an analog stick, a D-pad, and L1 and L2 analog triggers. The Navigation Controller also features :x: and :circle: action buttons, as well as a PS button. Since all controls correspond to those of a standard Wireless Controller, a Sixaxis or DualShock 3 controller can be used in place of the Navigation Controller in PlayStation Move applications.

New Games:
Sony Computer Entertainment Worldwide Studios will release a total of 20 games compatible with the PlayStation Move before April 2011. Currently a number of games have been announced to include support for PlayStation Move, including:

Ape Escape (working title)
Beat Sketcher
Brunswick: Pro Bowling
Champions of Time (working title)
Deadliest Catch: Sea of Chaos
Eccentric Slider (working title)
Echochrome 2
Eyepet
The Fight: Lights Out
Heavy Rain
Heroes on the Move
High Velocity Bowling
Hustle Kings
John Daly's ProStroke Golf
Killzone 3
Kung Fu Live
Kung Fu Rider
Little Big Planet 2
The Lord of the Rings: Aragorn's Quest
NBA 2K11
Pain!
Racquet Sports
Resident Evil 5 Gold Edition
Ruse: The Art of Deception
The Shoot (working title)
Sing and Draw (working title)
Singstar Dance
Sorcery
The Sly Collection
SOCOM 4
Sports Champions
Start The Party!
Time Crisis: Razing Storm
Tiger Woods PGA Tour 2011
Time Crisis: Razing Storm
Tower (working title)
Toy Story 3
Tron Evolution the Video Game
Tumble
TV Superstars
Under Siege

Full Game List: http://move.gamespot.com/games/index.html

Companies:
Alongside Sony Computer Entertainment Worldwide Studios and its second-party partners, a total of 36 third-party game development companies will support the PlayStation Move and develop games compatible with it.

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Accessories:

Guns
Chargers
Controller Grips
Misc.
________
Vaporite solo
 
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Sony shoots down Killzone 2 Arc patch rumors

Sony Europe has debunked rumors suggesting that stellar shooter Killzone 2 will be getting patched in the near future to incorporate PlayStation Arc functionality.

Speaking with the chaps at VG247, a representative for the company stated: “Nope, there’s no truth to that whatsoever.” The rumor itself popped up earlier today on website TheSixthAxis.
 
Sony: Motion Controller is "challenging" for core gamers

If you have been paying attention to gaming trends, you are probably aware that motion controllers are all the rave, or at least the concept caught the attention of the masses when the Wii was released in 2006. But now that Sony and Microsoft are introducing their own versions of motion controllers or hands-free gaming, the serious gamer may finally have something new to call their own.

For Sony, the launch of its Motion Controller – now slated for a fall release – is important to its core fans as it is to new, casual gamers. In a recent interview with PlayStation Universe, John Koller, SCEA's director of hardware marketing, said both first and third party developers are creating new ways to use the Motion Controller.

“The Motion Controller technology is fantastic in that it’s challenging for the core gamer/consumer, while remaining engaging and immersive for the social/family consumer,” Koller says. “The genres and game types launching for the Motion Control platform are amazingly diverse. Imagine using the Motion Controller as a sword, a gun, or even a wand or pen – the new controller tracks 1 to 1 to your body movements; it’s precise, yet fun – and has such intuitive controls that we think it will breathe new life into many well-established game genres as well as create great new challenges for new ones.”

While Sony says the Motion Controller will attract a new audience to the PlayStation 3, Koller says there is a “huge opportunity here to reach folks beyond our normal scope as well as challenge our PlayStation loyalists with all new gameplay experiences.”
 
Existing Franchises Will Use Sony's 'Arc' Motion Tech

Speaking to Official PlayStation Magazine UK, SCEE senior VP Michael Denny revealed that several existing franchises will be getting motion controller updates when the wand-like peripheral - codenamed 'Arc' - is finally released.

Flower, Pain, LittleBigPlanet and Resident Evil 5: Gold Edition were a few examples of games that will have the feature retrofitted allowing for unique gestural controls, although no details were forthcoming about how the controls would be integrated.

"When you give our development teams exciting new technology, it's great to see the experiences they come up with." said Denny.

"And that's both in terms of new concepts and new games, but also the application of those technologies to our existing franchises."

He went on to add, "we are both working on new games and looking at applications to our existing franchises."
 
From that list Flower (and not on the list flOw) are the only games out not that I'd REMOTELY want to use the wand with. Oh and MAYBE Mushroom wars, I think it might help when selecting which tower to attack where.
 
Sony's Motion Controller to be showcased at GDC

The Game Developers Conference is only a few weeks away, and it appears Sony's Motion Controller will be featured in a one hour session. The session, titled “Introducing the PlayStation 3 Motion Controller,” will show off Sony's forthcoming controller to developers.

The speakers include David Coombes, platform research manager at SCEA and Kirk Bender, SCEA developer support. The sessions description states “The soon to be released Motion Controller for PlayStation 3 will allow developers to create new game play experiences, by allowing players to interact with their console in high definition using their bodies. The Motion Controller uses 3D position and orientation tracking, camera input and a controllable RGB LED to bridge the gap between camera, motion and traditional interfaces.”

GDC runs from March 9 through March 13 in San Francisco, California.
 
Sony's Motion Controller: What it means to the core gamer

Sony's Motion Controller seems to have the gaming community split. While some gamers welcome the addition of a new motion sensing controller, others state they want nothing to do with the device. The biggest feedback we've heard from you, our readers, is that the Motion Controller will not have anything to offer for hardcore gamers. We recently had a chance to speak with John Koller, Sony Computer Entertainment America's director of hardware marketing, about what the more serious gamers can expect when the controller is released this fall.

While we were given some general information about the controller, Koller was not able to delve into specific unannounced titles that will be released when the controller is launched. However, he said, “The genres and game types launching for the Motion Control platform are amazingly diverse. Imagine using the Motion Controller as a sword, a gun, or even a wand or pen – the new controller tracks 1 to 1 to your body movements; it's precise, yet fun – and has such intuitive controls that we think it will breathe new life into many well-established game genres as well as create new challenges for new ones.”

The idea of motion control has been around for quite some time – well before the Wii. In fact, if you look back to the EyeToy back in 2003, you can see some early examples of how players could physically interact with games. The EyeToy was as much for the non-gaming community as it was for the real, serious gamer.

“We've been working on motion control technology for quite some time now,” Koller said. “Looking back, EyeToy laid the groundwork for the amazing technology in the PlayStation Eye for PS3 and now, the new Motion Controller.”

The release of the controller was recently pushed back from a previous tentative spring time frame to fall. This new, later release date gives Sony the chance to make sure there are a variety of titles available at launch.

“We decided to have the Motion Controller launch in fall to ensure we are offering an exciting and varied line-up of software titles that will deliver the new entertainment experience to PS3 owners,” he said. “Again, the beauty of the Motion Controller technology is that it can offer that diverse range of content experiences – whether you're a hardcore gamer or a social/casual gamer. It's going to allow for a much broader range of content than available on other platforms.”

We already know games like LittleBigPlanet and Resident Evil 5 will have Motion Controller support, and we've heard from industry heads like Heavy Rain developer Quantic Dream's David Cage voice interest in Sony's new controller, but more specific motion control titles are still unknown. Support for motion controls for existing games like LBP and Flower will come from a patch (as will 3D support – but that's for another interview).

“We are working hard to have a comprehensive portfolio of attractive and innovative games for the Motion Controller, not only from SCE Worldwide Studios but also from the third party developers and publishers. We'll provide more details at a later time.”

So, for now we do not have specific titles; however, a comment from Koller certainly heightened our interest. In explaining the gameplay experience, he said since the Motion Controller is so precise, it will be great for games in a wide range of genres, including first-person shooters, fighting games, or adventure games. When you think about what an incredibly precise motion controller could do to games like Demon's Souls, Resident Evil 5, Tekken 6, Hustle Kings, Pain, or even classic PSone titles (while that remains unlikely, we think it'd work well in games like Silent Hill or Tomb Raider), you can start to see the potential for it brining something new and fresh to the hardcore audience.

“Our primary goal in creating the Motion Controller technology was to finally allow players to feel completely immersed in a game,” said Koller. “Every movement the player makes is tracked in a 1 to 1 motion in real time to the character in the game. By combining the new Motion Controller with PlayStation Eye, it not only detects the precise natural and intuitive movements of the hands with the controller but also detects the absolute position of the controller in real-life space including its depth (distance) from the camera. The Motion Control is very precise while still being extremely fun, which is great for a wide range of genres, including first-person shooter, fighting or adventure games.”

We plan to bring you as much news about the Motion Controller as possible in the months leading to its release. Stay tuned for future interviews and features on what the controller will offer you.
 
i still dont think anyone will really care about this. hopefully they prove me wrong.

I'm not buying the hype,like i said before,I'd either save my energy for working & getting paid for it then For free only passing a level :p.

hope no one has kid's buying this,there turning it into the new wii and the Motion Controller is just a dangerous toy waiting to meet your TV Glass.
 
Suda51 to produce new IP for Arc

Grasshopper’s Goichi Suda – otherwise known as Suda 51 – has revealed that he plans on developing fresh IP for use with Sony’s PlayStation Arc and Microsoft’s Project Natal peripherals.

Speaking to the chaps at Gamespot, Suda commented that he is “very interested” in producing games for the motion-sensing controllers, stating, “I will make some original IP to fit that control system.”

Elsewhere, the No More Heroes creator also let slip he is very much intrigued at the idea of producing a game in a similar vein to Heavy Rain, though observed it may be difficult to do so given “the current generation” of developers from Japan.

In the meantime, keep an eye out for No More Heroes: Paradise, which hits Japan for PS3 and Xbox 360 on April 15.
 
PS3 Motion Controller Q&A

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Sony's upcoming controller for the PlayStation 3, still known simply as the PS3 Motion Controller, has been the source of much speculation since its debut at last year's Electronic Entertainment Expo. The demos for the wandlike device have teased a number of different in-game experiences, but we have yet to see exactly what the new peripheral has to offer. With Sony holding a press event tomorrow, we expect to hear and see much more on the upcoming device shortly. But while we're waiting, we checked in with Sony's Rick Marks to poke around a bit more for information on the peripheral.

GameSpot: How did the design of the Motion Controller come about? How much did Sony's experience with the original EyeToy and PlayStation Eye affect its development? Has the Wii's impact on the gaming audience affected your approach?

Rick Marks: Motion control technology is something we've been working on for quite some time now. With the EyeToy on PlayStation 2, we created an experience that allowed players to physically interact with games using their body, and we used that as a basis for the PlayStation Eye and, now, the new Motion Controller. We learned that in order to create a truly immersive gaming experience, we had to combine physical interaction and movement with precise control and a simple, fast, reliable way to trigger actions. We've seen the experiences and advancements the EyeToy and Wii controller brought to the gaming market, and we're taking things even further by combining the strengths of previous interface approaches with responsive new high-precision tracking.

GS: Tell us about the functionality of the Motion Controller--what it can do and why it glows. We've seen different colors on display. Will there be a different color for each player using it on the same system?

RM: The Motion Controller's high-precision embedded sensors detect the sensitive movements and rotation of the hands, and the PlayStation Eye tracks the glowing sphere on the controller to precisely detect the position in real-life 3D space. The colors of the sphere can be changed by the game programmers to provide visual feedback that reflects changes in gameplay, or to differentiate between players.

GS: Why did the idea of having motion controls come about now? What pushed you to head in this direction?

RM: We learned a lot from our experience creating EyeToy, from our consumer research, and from the experiences we have observed for other products. We also studied many different technologies over the last few years, including 3D cameras, ultrasonics, and magnetic sensors. We believe the combination of the camera and other sensors we have selected provides the best possible interactive solution for games. Our primary goal in creating the Motion Controller technology was to finally allow players to feel completely immersed in a game across all genres--sports, shooter, action, party. There's really no limit with the types of game that the Motion Controller can enhance. Nothing currently on the market delivers an innovative experience that's intuitive for casual gamers and engaging for hardcore fans, and that's the opportunity the PS3 Motion Controller will fulfill.

GS: What do you think needs to happen for this to be successful instead of another piece of hardware that adds to the collection?

RM: A wide range of strong, compelling software titles will be imperative for the Motion Controller platform. We are working hard to build a comprehensive portfolio of innovative games for the Motion Controller, not only from SCE Worldwide Studios, but also from our development and publishing partners. The hardware is a very important piece, but the complete experience is what truly matters, so content is key.

GS: What are you hoping that developers will come up with when using this new piece of technology to distinguish themselves among the other motion-control-based games out there?

RM: What's incredible about our Motion Controller technology is that the possibilities for new gameplay experiences are endless. A key element to the Motion Controller is its precision. Having a handheld controller greatly increases the precision that is possible, as every movement the player makes is tracked in a one-to-one motion in real time to the character in-game. This means that developers can create gameplay experiences that are more realistic than what's been possible previously.

GS: How are you soliciting third-party support?

RM: Software development for the Motion Controller is well under way, and our development and publishing partners are excited about the opportunities to deliver new gameplay experiences to PS3 owners.

GS: Who is the audience for it--casual players or veteran players?

RM: The Motion Controller technology was built to address all types of gamers. The precision and accuracy will keep things challenging for the core gamer, while the intuitive controls will be engaging and immersive for the casual consumer. One of the most important aspects of our design is that it can be used for such a wide set of experiences.

GS: When will we see more on it?

RM: You can expect to hear more details soon, as we have a few key industry events coming up with GDC this week and E3 around the corner. In between those shows, we're also going to bring the Motion Controller on the road, so your readers may have an opportunity to check it out for themselves in the near future.

GS: Thanks for your time.
 
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RUMOR: PS3 motion controller to have a nunchuck?

A rock solid CVG source at GDC in San Francisco has told us that not only does PS3's motion controller have a nunchuck add-on - but that it connects wirelessly to the main device.

Our source corroborated a previous post on NeoGAF, which revealed that the nunchuck features an analogue stick, with X and O button beneath it, and a d-pad below. On the underside of the unit are L1 and L2 triggers.

However, the wireless connection info is new - and another differentiation between Sony's device and Nintendo's similar Wii Remote controller.

Frustratingly, no brand name appears on the peripheral - so we can't yet confirm or rubbish claims that the peripheral will be called 'Arc'.

CVG's source had seen and handled the device - but hadn't yet used it in action.

We're expecting full details tonight from Sony's announcement at GDC (midnight GMT).

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What to expect from Sony at GDC

This week sees the annual Games Developers Conference (GDC 2010) and all eyes on Sony ahead of the event despite the fact that they are not providing a keynote speech. The reason behind this intense interest in Sony is predominantly down to some of the rumours that are currently circulating in online and traditional media.

One of these rumours, now well established is that Sony is to announce the official name for the Sony Motion Controller that has been dubbed the ‘Playstation Arc’. This name has not simply been plucked from thin air however; industry commentators have taken everything from the acquisition of the PlaystationArc.com domain by Sony, the filing of a trademark for the name within Japan and even comments by Sony employees and external agencies who are now referring to the motion controller as the ‘Arc’. Sony are to hold a talk at the GDC titled “Introducing the Playstation 3 Motion Controller”, hopefully providing a real insight into how this new device will operate with the system and within games.

Another rumour that is now gaining traction is the GDC 2010 will see an announcement concerned with the sequel to Little Big Planet. After buying up the development company of the original title Media Molecule, speculation was rife that this would lead to another title in the Little Big Planet series. Despite Media Molecule refuting the rumours of LBP2 late last year we may see a new version of the fun platformer sooner than first thought.

Certainly GDC 2010 will be an interesting event. The eyes of the gaming industry will be on the Moscone Convention Centre in San Francisco, especially the Sony press conference on March 11th. Stick with Sony Insights for all of the latest GDC developments in the world of Sony Playstation later in the week.
 
Sony to reveal Motion Controller name tonight at GDC

Enough rumors. For months the internet has been abuzz about the name of Sony’s Motion Controller. Arc? Gem? Motion Controller? That-stick-with-a-ball-on-the-end? OK, we made that last one up, but we’ve heard so many names the past few months, it’s hard to know what to believe. Until now, everything has been rumors.

That all changes tonight as Sony plans to reveal the name of the Motion Controller (we capitalize it because Sony has told us that’s what to call it, for now). Sony is hosting a press event at GDC tonight at 7 p.m. PST, where the company is expected to detail the motion controller.

It will be great to finally know what to call it, but if you are anything like us, you want to know what the controller can actually do, not just what to call it.

We’ll have complete coverage of Sony’s press conference tonight.