Kickstarter Supporter link: https://www.kickstarter.com/projects/playtonic/yooka-laylee-a-3d-platformer-rare-vival
Yooka-Laylee is an all-new 3D platformer from the creative talent behind the Banjo-Kazooie and Donkey Kong Country games. We’ve come together to form Playtonic Games and create a spiritual successor to our most cherished work from the past!
Our new heroes, Yooka (the green bloke with no pants) and Laylee (the wisecracking lady-bat with the big nose) were conceptualised from the ground up for stellar platforming gameplay, created by the same character artist behind the rebooted Donkey Kong family and legendary N64 heroes Banjo and Kazooie.
Using an arsenal of special moves like Yooka’s tongue grapple and Laylee’s tactical sonar blast, players will explore – and expand – gorgeous 3D worlds drawn up by esteemed environment artist Steven Hurst (Banjo-Kazooie series, Viva Pinata) and through skill discover the plethora of delicious collectibles hidden within.
We did this in 3 months. It took me almost that long to write this page.
Heroes Built for Fun: Our new buddy-duo were dreamed up specifically for entertaining platforming gameplay and exceptional colour coordination. We think we've captured the spirit of our past heroes while introducing our most inventive moves yet.
An Arsenal of Abilities: Sonar blasting, tongue whipping, sky soaring… a move roster built for platforming fun – and unlocked with added freedom. Additionally, there may or may not be a move involving a giant fart bubble.
Yooka regretted filling out that PPI claim.
A Dream Soundtrack: David Wise (Donkey Kong Country) and Grant Kirkhope (Banjo-Kazooie) combine in what's sure to be a melodic masterpiece! Seriously, clean out your ears - they're in for a treat.
Collect-em-up 2.0: A roster of shiny collectibles with gameplay progression at their core (as well as other, more valuable materials). Every collectible type in our new game will expand gameplay in a meaningful way. Yes, we employ the man responsible for DK64's myriad of trinkets, but we've had a stern word. Our main collectible, Pagies, are used to unlock and expand new worlds in Yooka-Laylee.
Expandable Worlds: Experience more of the playgrounds you love by spending collectibles to expand your favourites into bigger, more challenging worlds.
Take (musical) note: our new collectibles are work in progress.
A Cast to Last: A huge cast of memorable characters to meet (or beat) brought to life by the art and audio teams behind Banjo-Kazooie and destined to endure in future games as part of Playtonic Universe. Expect all manner of grunts, squeaks and squawks.
Introducing Play Tonics: Discover these unique gameplay modifiers and use them to customise gameplay to suit your style. Will you run faster, hit harder or fly further? Also, are they named after our studio or vice versa? We'll never know.
Arcade machines: Each world hides at least one secret arcade game encasing old-school gaming goodness. Complete its retro-tastic challenge to claim your Pagie!
You can expect accurate bat physics.
During their adventures Yooka and Laylee will complete challenges to unlock and collectPagies. These golden collectibles are the main currency in the game, used not only to unlock new worlds but expand them too.
It's snow joke, this world's going to be cool.
In the jungle world showcased in this Kickstarter for example, new islands containing advanced features and challenges will become available once you’ve decided to hand your Pagies over to the world-building construction crew.
Don’t give a monkey’s? Spend your Pagies elsewhere. If you desire, world expansion can be ignored entirely and you can hop, skip and roll your way through the standard worlds towards the final boss lurking in his or her mighty keep. And once the pivotal villain is nought but ash on the pavement, you can still opt to explore the expanded worlds with your full moveset post-credits to hunt down those leftover Pagies.
Yooka-Laylee will feature a truly mouth-watering (ear-leaking?) soundtrack created in collaboration by three of gaming’s greatest composers, the legendary David Wise (Donkey Kong Country, Diddy Kong Racing), equally esteemed Banjo-Kazooie composer Grant Kirkhope (Viva Piñata, GoldenEye 007) and Banjo and Conker sound effects supremo Steve Burke (Kameo: Elements of Power).
This is one musical performance you definitely won’t want to miss! Don't believe us? Listen to the early excerpts below and tell us you're not excited. Go on, we dare ya.
'Jungle World' (working title / progress) by Grant Kirkhope:
'Jungle Challenge' (working title / in progress) by David Wise:
What's more we've already had Chris Sutherland - part time programmer, full time voice actor extraordinaire - locked in the recording booth to bring his iconic 'gibberish' style to the characters (and googly-eyed objects) of Yooka-Laylee, ensuring a genuine audio treat. You might as well play it with your eyes closed, to be honest.
If our initial Kickstarter funding goal is reached, backers can be assured that the Playtonic team will deliver a complete and satisfying game package. However, given the opportunity and additional resources required, we have a list of ‘dream’ additional extras – and release structures - that we’d love to deliver in order to make Yooka-Laylee an even better game.
If funded, Yooka-Laylee will be released for Windows, Mac, Linux, Xbox One, PlayStation 4and Wii U. However, the exact release timing and scope of each version will be determined by the success of this Kickstarter campaign and specifically, our stretch goals.
We’d love to be able to guarantee a simultaneous, day-one release on all platforms in order to satisfy every Yooka-Laylee backer. In order to do this we’ll need to significantly expand our resources and budget, and if we can reach the funding number required we’d be excited to do so.
Any extra money will of course go towards improving the game. Below is an example of some of the extra features we’ll be able to fulfil by reaching stretch funding goals:
Yooka-Laylee is an all-new 3D platformer from the creative talent behind the Banjo-Kazooie and Donkey Kong Country games. We’ve come together to form Playtonic Games and create a spiritual successor to our most cherished work from the past!
Our new heroes, Yooka (the green bloke with no pants) and Laylee (the wisecracking lady-bat with the big nose) were conceptualised from the ground up for stellar platforming gameplay, created by the same character artist behind the rebooted Donkey Kong family and legendary N64 heroes Banjo and Kazooie.
Using an arsenal of special moves like Yooka’s tongue grapple and Laylee’s tactical sonar blast, players will explore – and expand – gorgeous 3D worlds drawn up by esteemed environment artist Steven Hurst (Banjo-Kazooie series, Viva Pinata) and through skill discover the plethora of delicious collectibles hidden within.
We did this in 3 months. It took me almost that long to write this page.
Heroes Built for Fun: Our new buddy-duo were dreamed up specifically for entertaining platforming gameplay and exceptional colour coordination. We think we've captured the spirit of our past heroes while introducing our most inventive moves yet.
An Arsenal of Abilities: Sonar blasting, tongue whipping, sky soaring… a move roster built for platforming fun – and unlocked with added freedom. Additionally, there may or may not be a move involving a giant fart bubble.
Yooka regretted filling out that PPI claim.
A Dream Soundtrack: David Wise (Donkey Kong Country) and Grant Kirkhope (Banjo-Kazooie) combine in what's sure to be a melodic masterpiece! Seriously, clean out your ears - they're in for a treat.
Collect-em-up 2.0: A roster of shiny collectibles with gameplay progression at their core (as well as other, more valuable materials). Every collectible type in our new game will expand gameplay in a meaningful way. Yes, we employ the man responsible for DK64's myriad of trinkets, but we've had a stern word. Our main collectible, Pagies, are used to unlock and expand new worlds in Yooka-Laylee.
Expandable Worlds: Experience more of the playgrounds you love by spending collectibles to expand your favourites into bigger, more challenging worlds.
Take (musical) note: our new collectibles are work in progress.
A Cast to Last: A huge cast of memorable characters to meet (or beat) brought to life by the art and audio teams behind Banjo-Kazooie and destined to endure in future games as part of Playtonic Universe. Expect all manner of grunts, squeaks and squawks.
Introducing Play Tonics: Discover these unique gameplay modifiers and use them to customise gameplay to suit your style. Will you run faster, hit harder or fly further? Also, are they named after our studio or vice versa? We'll never know.
Arcade machines: Each world hides at least one secret arcade game encasing old-school gaming goodness. Complete its retro-tastic challenge to claim your Pagie!
You can expect accurate bat physics.
During their adventures Yooka and Laylee will complete challenges to unlock and collectPagies. These golden collectibles are the main currency in the game, used not only to unlock new worlds but expand them too.
It's snow joke, this world's going to be cool.
In the jungle world showcased in this Kickstarter for example, new islands containing advanced features and challenges will become available once you’ve decided to hand your Pagies over to the world-building construction crew.
Don’t give a monkey’s? Spend your Pagies elsewhere. If you desire, world expansion can be ignored entirely and you can hop, skip and roll your way through the standard worlds towards the final boss lurking in his or her mighty keep. And once the pivotal villain is nought but ash on the pavement, you can still opt to explore the expanded worlds with your full moveset post-credits to hunt down those leftover Pagies.
Yooka-Laylee will feature a truly mouth-watering (ear-leaking?) soundtrack created in collaboration by three of gaming’s greatest composers, the legendary David Wise (Donkey Kong Country, Diddy Kong Racing), equally esteemed Banjo-Kazooie composer Grant Kirkhope (Viva Piñata, GoldenEye 007) and Banjo and Conker sound effects supremo Steve Burke (Kameo: Elements of Power).
This is one musical performance you definitely won’t want to miss! Don't believe us? Listen to the early excerpts below and tell us you're not excited. Go on, we dare ya.
'Jungle World' (working title / progress) by Grant Kirkhope:
'Jungle Challenge' (working title / in progress) by David Wise:
What's more we've already had Chris Sutherland - part time programmer, full time voice actor extraordinaire - locked in the recording booth to bring his iconic 'gibberish' style to the characters (and googly-eyed objects) of Yooka-Laylee, ensuring a genuine audio treat. You might as well play it with your eyes closed, to be honest.
If our initial Kickstarter funding goal is reached, backers can be assured that the Playtonic team will deliver a complete and satisfying game package. However, given the opportunity and additional resources required, we have a list of ‘dream’ additional extras – and release structures - that we’d love to deliver in order to make Yooka-Laylee an even better game.
If funded, Yooka-Laylee will be released for Windows, Mac, Linux, Xbox One, PlayStation 4and Wii U. However, the exact release timing and scope of each version will be determined by the success of this Kickstarter campaign and specifically, our stretch goals.
We’d love to be able to guarantee a simultaneous, day-one release on all platforms in order to satisfy every Yooka-Laylee backer. In order to do this we’ll need to significantly expand our resources and budget, and if we can reach the funding number required we’d be excited to do so.
Any extra money will of course go towards improving the game. Below is an example of some of the extra features we’ll be able to fulfil by reaching stretch funding goals:
- What the Bleedin’ Norah is a Toybox? Our Toybox experiences are designed to deliver hands on time with Yooka and Laylee before the game even comes out. You can be the first to take our heroic duo for a spin (literally, if you press X) but we promise this self-contained plaything won’t spoil the full game: It’s built from in-game assets arranged specifically for this experience. There won’t be any objectives to beat, just a controllable duo, nice music and a few surprises too… !
- Toybox ++ The Enhanced Playtonic Sandbox? Well of course, sir. A fine choice. I’ll prepare the improved play space, advanced props and special moves right away. Oh I’m sorry, are those sports shoes? I’m afraid I’m going to have to ask you to leave.
- It'll look something like this: (work in progress!)
- The concert will be in Stuttgart, Germany at the Mozart hall on November 21st 2015 – David and Grant are confirmed with more details to follow soon…!
- The Playtonic Team, composers and our backers will meet up in Stuttgart • You will be our VIP guests, we’ll all sit together at the concert and dinner and discuss the potential reasons why Grant talks so fast
- You may want to know more details before pledging, so please get in touch with us on [email protected] or check out the organisers Facebook page here;https://www.facebook.com/rareconcert/info?tab=page_info
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