Killzone 2 Megathread - New DLC Coming (Map Pack 3!!!) - Patch As Well!!!!

Jan 29, 2009
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Killzone 2 is an upcoming science fiction first-person shooter for the PlayStation 3, currently in development by Guerrilla Games and to be published by Sony Computer Entertainment. It is the third installment in the Killzone franchise that began on the PlayStation 2 with Killzone and was continued with Killzone: Liberation on the PlayStation Portable. First announced at E3 2005 in Los Angeles, California,[5] Killzone 2 is due for release in February 2009.

Killzone 2 follows the events of Killzone and Killzone: Liberation, and will take place entirely on the planet Helghan, the home-world of the Helghast, who invaded an Interplanetary Strategic Alliance (ISA) colony. Two years after the Helghast assault on Vekta, the ISA has launched an assault on the enemy's home world of Helghan. The ISA goal is to capture the Helghast leader, Emperor Scolar Visari, and bring the Helghast war machine to a halt. Players assume the role of Sergeant Tomas "Sev" Sevchenko, a battle-hardened veteran of the special forces unit known as "The Legion", who go on a mission to take out the Helghast threat.

During the invasion of Helghan, Sev's unit is deployed behind enemy lines to assist the main invasion force. Tasked with securing the enemy capital of Pyrrhus, the team quickly discovers that the Helghast are a more formidable enemy on their home planet. Not only have they adjusted to Helghan's hostile conditions, they have also harnessed a source of power they can now use against the ISA - the very planet on which they live. A barren, unforgiving world, Helghan provides a ready defense with thick, acidic air, dust clouds, and violent surgical lightning storms. Sev discovers his squad is not just fighting enemy forces – their fiercest opponent may be the planet itself


OFFICIAL BOX ART: KILLZONE.COM
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KILLZONE 2 SCREENSHOTS
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80 GB EURO PACK
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Killzone 2 - Superbowl Commercial *Probably a spoof*
Click Here

Killzone Biography - Getting You Up To Speed Story Wise
Click Here

Killzone 2 - HD Video Blowout "The Weapons Of Killzone 2"
Click Here
 
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but NO maps have been NEW ... either campaign or old ... I bet the next map pack if NEW .. will take alot longer.
 
:hilarious: your crackin' me up!!! :hilarious: Funny sh!t dude keep it coming :scat:

"First, take a big step back... and literally, F*** YOUR OWN FACE! I don't know what kind of pan-pacific bullsh** power play you're trying to pull here, but KillZone2 is my territory. So whatever you're thinking, you'd better think again! Otherwise I'm gonna have to head down there and I will rain down in a Godly f****** firestorm upon you! You're gonna have to call the f****** United Nations and get a f****** binding resolution to keep me from f****** destroying you. I'm talking about a scorched earth, motherf*****! I will massacre you! I WILL F*** YOU UP!"
 
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"First, take a big step back... and literally, F*** YOUR OWN FACE! I don't know what kind of pan-pacific bullsh** power play you're trying to pull here, but KillZone2 is my territory. So whatever you're thinking, you'd better think again! Otherwise I'm gonna have to head down there and I will rain down in a Godly f****** firestorm upon you! You're gonna have to call the f****** United Nations and get a f****** binding resolution to keep me from f****** destroying you. I'm talking about a scorched earth, motherf*****! I will massacre you! I WILL F*** YOU UP!"

Sh!t!!!!!! I'm a mushroom-cloud-layin' motherf****, mother******! Every time my fingers touch the PS3 remote, I'm Superfly T.N.T., I'm the Guns of the Navarone! I'm the man up in this piece. Who the f**k do you think you're f***ing with???? You talk the talk. Do you walk the walk??? :hilarious:
 
Sh!t!!!!!! I'm a mushroom-cloud-layin' motherf****, mother******! Every time my fingers touch the PS3 remote, I'm Superfly T.N.T., I'm the Guns of the Navarone! I'm the man up in this piece. Who the f**k do you think you're f***ing with???? You talk the talk. Do you walk the walk??? :hilarious:

You know. This is the GREATEST. MOVIE. EVER!!! :hilarious:
 
Sony will update Killzone 2 to v1.27 “tomorrow morning,” SCEE just said via email.

A lot of “tweaking” has gone on, from the look of it, in response to user feedback.

There’s a Q&A detailing the release after the break.

Killzone®2 Update from Guerrilla Games

Since its launch in February 2009, Guerrilla has remained committed to keeping Killzone®2 one of the strongest multiplayer experiences for PLAYSTATION®3. This week sees the release of Patch 1.27, which introduces a number of tweaks based on direct feedback from the Killzone community. We sat down with Eric Boltjes, Guerrilla’s Lead Multiplayer Designer, to walk us through the most important changes and the reasons for their implementation.

First of all, Eric, can you run us through the highlights of Patch 1.27?
Sure! Most importantly, we’ve added functionality to make the process of finding and playing with friends much easier, tweaked the Skirmish Mode to keep it interesting for players with lower-bandwidth network connections, introduced a new ‘High Precision’ option to the controller configuration menu, and improved the overall balance of the game. There’s also a host of smaller changes as well, but I’ll save that for the change log.

Let’s start with the first one: finding and playing with friends. How has that been changed?
We’ve examined how party systems work and added similar functionality to our game where possible. The ‘Join Friend’ option has been changed so that the player can automatically join a friend’s faction and squad – even if faction balancing is on. In addition, squads and their factions are now persistent over multiple games, so friends can keep playing together continuously.

You said the Skirmish Mode been tweaked – can you explain?
Well, we’ve decided to unlock all the badges in Skirmish Mode. Considering that the game has been out for a while, and that many players have already reached the rank of General, we believe this is a nice way for players with lower-bandwidth network connections to experience the full range of weapons and abilities available in the Warzone.

Control-wise, what exactly does the new ‘High Precision’ option do?
When this option is switched on, it makes the analog sticks more responsive to small movements. Turned off, the controls behave exactly as they did before the patch. It’s not a radical overhaul of the control system, so the layout and the ‘weight’ of the controls remain the same.

Still, a lot of us here at Guerrilla really enjoy the new High Precision option, so we’ve decided to switch it on by default for new players. Existing Killzone 2 players will have the option turned off by default after patching – we wouldn’t want to force a sudden change to the controls on you!

How have you improved the overall balance of the game?
For starters, Patch 1.27 allows players to switch factions manually if the factions are unbalanced. If the factions consist of, say, 13 players versus 11 players, a player from the largest faction can manually switch over to make it an even 12 versus 12. Switching in the other direction is not allowed, so players from the smaller team can’t defect to the larger team if the battle doesn’t go their way. Players who switch over retain all their points, but squad affiliations will of course be lost.

Furthermore, we’ve removed the temporary invulnerability awarded to players who spawn at a spawn point other than the base camp. The players will still be safe at their own base camp, but custom-placed or mission-based spawn points do not yield temporary invulnerability anymore. This will hopefully give opposing players already at this location a fair chance.

Finally, we’ve made a couple of changes to the Badge abilities. The Assault Badge, for instance, was deemed too powerful by many players – so we tweaked down its Armor ability from 100 hit points to 50 hit points. The Tactician Badge’s secondary ability (to request air support from a Sentry Bot) has also been tweaked to make the Sentry Bot more useful. It can aim more accurately now, and its health is a little higher as well. To make it even more useful, we’ve reduced the way automated turrets target them, so they’re not shot down as fast. It should certainly make the Air Support Specialist ribbon easier to obtain!

This patch demonstrates the continued support and dedication to Killzone 2. Stay tuned for more downloadable content and more tweaks coming in the near future.

Find out more on Killzone.com, PlayStation.com or contact your local PR manager.

ENDS
 
all sounds great. only thing i dont like are the tweaks to the air support. i dont think they should be made more powerful. if you knew how to use them, they were pretty effective. it made a pretty good balance of strategy, we'll see how the tweaks change that.